Top 300 Web3 Games Index: ↓1% today, ↓48% YTD
Ronin Games Index: ↓3% today, ↓74% YTD
Immutable Games Index: 0% today, ↓68% YTD
AI Gaming Agents: ↑3% today, ↓48% YTD
Jon’s TX Games Index: 0% today, ↓57% YTD
Jon’s 2025 Reboot Index*: 0% today, ↓64% YTD
*Definitely not investment advice
At the second attempt, Voya Games launched its fully onchain idle resource game Craft World on the Ronin mainnet.
It wasn’t clear why the previous attempt failed. There was mention of problems with a “service provider”, but I guess when over 25,000 wallets all hit the claim button simultaneously, it doesn’t take much to take down some part of the infra.
For the record, Ronin’s peak capacity on its main L1 is about 500 TPS.
Anyhow, it all seemed to work fine today. I now have 117,815 DynoCoins worth $23. That means that the player who got the top allocation of 12.5 million tokens now has a wallet worth around $2,500.
Of course, as is usually the case with token airdrops, there are plenty of people annoyed that they didn’t make more money. Such is the nature of man.
As for me, $23 for tapping on a bunch of buttons for four weeks seems reasonable in the bigger scheme of things. Why should that be worth more? But perhaps I’m biased as the floor price for the game’s cheapest NFTs is $600. I still own a couple.
The more bitter pill, however, is that having played the testnet version of Craft World for two years — getting to level 265 — the mainnet launch sees everyone’s account reset to zero.
But this is where the fun really starts. Having played Craft World for such a long time, it’s great to finally see how it’s going to work when real crypto value is involved.
And as highlighted in BCGW #200, the project is considered highly experimental, even by CEO Oliver Loeffler; something that will be reinforced with the forthcoming launch of Dynogotchi.
These X-activated AI agents will have their own wallets, and need to be fed resources from the main Craft World game in order to survive. In return, they will generate their own special resources back to fertilize the collab so to speak. 💩
True degen behavior! I hope the first of many.
Sponsored by Hiro Capital: investing 📈 in the future 🔮 of gaming 🎮
Calendar
Ragnarok Libre early access goes live — 4th August
Deadline for migrating Blocklords NFTs to Lordchain — 15th August
NFL Rivals moves from season 2 to season 3 — 20th August
Saga’s AI agent pop-up event at Gamescom — 20th August
GFAL’s mobile match-3 Diamond Dreams goes live — 1st September
Wildcard launches on Steam — October
Look On My Works, Ye Mighty, And Despair news
It wasn’t that long ago — 14 months — that Neon Machine’s PC extraction shooter Shrapnel was still (imho) rightly labelled one of the hottest blockchain games. Not only was it being developed by a top team but the overall vision seemed well balanced in terms of where it did and didn’t put its blockchain features.
Now, however, the dream is over as whatever’s left of the team has decided to align itself to Gala Games and its GalaChain, ditching Shrapnel’s own Avalanche L1 chain in the process, presumably for funding reasons.
No doubt that infrastructure was expensive to run, as was the project in general. But linking up with Gala — the gaming blockchain with the absolute worst reputation — is the final nail in the coffin, at least in terms of my interest in the project.
And I’m not the only one.
Shrapnel’s blockchain switch comes as Gala has announced that it’s building an asset bridge between GalaChain and Trusted Copyright Chain, which is a permissioned government-backed Chinese blockchain. Of course, the penultimate nail in the coffin for Shrapnel was when it announced on 1st April 2025 that it was launching a separate version of the game in China on the Trusted Copyright Chain.
In the fullness of time, I’m sure there will be plenty more autopsies of what went wrong at Shrapnel but I think most of the issues boil down to a misaligned original investor and a too high burnrate, which cascaded into numerous suboptimal decisions, each one reducing consumer confidence.
Still, I’ll always have a complete set of the original NFTs that were minted on Ethereum, and just maybe the Chinese will like it.
AppTokens Live news 💣
More with a whimper for the time being, but the much anticipated vPIXEL token — the first implementation of Limit Break’s ERC20C standard — is now live. As explained in detail by Pixel’s Luke Barwikowski, it’s a token backed 1:1 with PIXEL that can only be used for staking in the Pixels’ staking pools or being spent within the game.
But these are not the only advantages of the token going live. For example, it will now also be possible for games in the Pixels' staking ecosystem to give out tokens other than PIXEL as rewards. This provides them with more flexibility, while also reducing the sell pressure on PIXEL.
The staking system will also soon become dynamic, with the amount of rewards given away being proportional to the amount of PIXEL staked to each game.
For the record, 20% of PIXEL’s circulating supply is currently thus staked.
🔗 Additional Links 🔗
Sleepagotchi is claiming 20,000 DAUs for its preview app launch, with 63% D1 retention.