I hope that Dutch game developer Gamedia’s evisceration of Gala Games is the final nail in the coffin for the latter, which has lurched from calamity to disaster in recent months.
Last week’s news that an unauthorized person had minted 5 billion GALA tokens worth $240 million seemed almost comical.
Gamedia’s statement arising from three years working with Gala was on another level, however; also demonstrating the real human cost of untrustworthy business partners.
“We have made numerous efforts to address our concerns and advocate for mission realignment and sustainable collaboration with Gala Games. We have even been open to more definitive solutions such as the sale of the Spider Tanks IP or even GAMEDIA as a whole. However, even in these conversations, Gala Games remains stuck in their pattern of making promises without delivering on them, further deteriorating our trust.
“We felt incredibly misled and exploited.”
Of course, the price of the GALA token itself hasn’t really been impacted, in part because of the support of investors and market makers such as DWF Labs. But presumably even these entities will now be reviewing their ongoing involvement with a company so badly tarnished.
But let’s move onto more positive news, notably Guild of Guardians, in which I’ve unlocked all the modes, ranging from the single player adventures to boss-based endless and rush modes, and finally the PVP Arena.
I’ve also been building up my NFT collection, with a couple of new legendary guardians boosting my line-up.
For those who are interested, to-date I’ve spent $458.32 buying NFTs, also selling 16 NFTs for $49.49, making a profit of $17.31, although that’s not why I’m playing the game.
For, in the short-term at least, guardian prices have been dropping fast as a new equilibrium is reached between a supply price balancing out between OG mint prices and the cost of creating NFTs via IAPs, and demand driven by actual players.
Relatedly, this week I also spent time throwing around some numbers to consider the process by which a download of the game could convert into onchain activity. I concluded it was going to take a lot of downloads before there would be a sizeable impact.
Continuing that experimental mode, I also started thinking about the form of the second Big Blockchain Game Report, which will cover events during Q2.
You can check out the inaugural report here.
Sponsored by Hiro Capital: investing 📈 in the future 🔮 of gaming 🎮
Weekly News Round
Pixels reveals chapter 2’s focus on “skilled gameplay”.
Pudgy Penguins and Mythical unveil new mobile party game.
Mystic Moose announces squad RPG Prophecy of The Ancients.
The Sandbox launches The Sandbox DAO.
Mobile fighter TAT Rumble set for US launch on 6th June.
The Sandbox and Upland announce a collab.
Web3 gaming platform Metacade expands to Base.
Sequence integrating with Arbitrum L3 Xai.
Why ICP-based RTS Cosmicrafts is building fully onchain
As discussed — mainly Gala Games — below.
What’s Jon Been Playing This Week?
Half price battlepasses in Mojo Melee if you pay with MOJO [YT]
Staking SHRAP in Shrapnel [YT]
Creating a guild in Guild of Guardians [YT]
Ronin ROI news
I didn’t partake in the NFT sale myself but those who did get a slice of the Ronin-based Ragnarok: Monster World’s drop have reasons to be cheerful. 250,000 kit bundles containing 1 Nyangvine ticket and 3 Ragmon tickets were sold for 1 RON ($3.20 at the time), generating $800,000 in revenue for developer 0x&.
Now, however, looking at the floor prices on Mavis Market, when split out into its constituent parts, a kit is now worth $10.54; a very decent 229% ROI.
Tweet of the Day
Another banger from Pixels’ CEO Luke Barwikoswski.
Additional Links
Merit Circle’s BEAM token jumped 34% following its listing on top Korean exchange Upbit.
Check out the Big Blockchain Game Report Q1 2024 👀 here or 👀 via PDF.